![]() Good god, we haven’t even started the build yet and I’m already using Tech boxes. ![]() Add that to selling two Light Crossbows you’ll be able to get from the Artificer starting equipment and the starting gold from your background, and you’ll easily have enough gold to afford a Hand Crossbow at Level 1. Use selling rules, you should easily get 50 gold from this. The Investigator background provides you with a Magnifying Glass, an item worth 100 gold. We’ll need to get a Hand Crossbow ASAP instead. If… your DM doesn’t allow you to start with a 250 gold Weapon at Level 1, or simply doesn’t allow firearms in their campaign. This allows us to inherit a signet ring, a piece of clothing, or a “notable weapon” from our inheritor. of VRGtR allows us to use a replacement background feature out of the given list. There are many ways to work around Sunlight Sensitivity.īACKGROUND: INVESTIGATOR (VAN RITCHEN’S GUIDE TO RAVENLOFT)įeature: Inheritor. And if you happen to have a lone human in the party, it may be worth infusing a Goggles of Night to give to them. Given how many races have darkvision in DnD 5e, this is entirely possible. One such suggestion is making sure your party travels exclusively at night. I suggest watching Pack Tactic’s video on Kobolds on how to best make use of their strengths and weaknesses. Ideally, I would expect Dungeons in my Dungeons and Dragons game, but maybe DMs try to branch out into other things. I hate saying this for abilities, but do work with your DM to make sure you aren’t always out in the sun. Sunlight Sensitivity: An overexaggerated weakness, but still one nonetheless. Pack Tactics: This is what we’re here for! When an ally is within 5 feet of an enemy we are attacking, we get advantage! Great synergy with the Steel Defender! If your Druid has summoned a lot of monsters that are against high AC opponents, this could help them land more attacks. ![]() Grovel Cower and Beg: This is a situational ability but has its moments. Our walking speed isn’t hindered by being small like the Halflings and Gnomes are.ĭarkvision: 60 Feet. This allows us to use the Steel Defender as a mount if we want to. If you really want to make use of any of these interpretations of the game’s rules and believe they won’t negatively impact your table, work with your DM to see if they’ll allow these interactions or any compromises that need to be made to make use of them.Ībility Score Increase: We’ll be using Tasha’s Custom Origin rules to change the +2 Dexterity to a +2 Intelligence instead. This build doesn’t rely on any of the Tech I will mention being effective, but making use of any Tech in this article will naturally lead to a more effective character. Tech will be mentioned in boxes such as these. Such rules interactions are dubbed as “Tech” within the optimization community. ![]() There are plenty of things that work as written, but are likely not intended and won’t fly at most tables. To do that, we’ll rely on the Kobold as printed in Volo’s Guide to Monsters.ĭnD 5e is an awkwardly written game. As stated in the Artificer guide, we don’t need to do the damage expected from a Fighter with the Crossbow Expert and Sharpshooter feats, but ideally, we still should be above a Warlock spamming Hex and Eldritch Blast with the Agonizing Blast Invocation. However, there’s a bit of a challenge to make sure their damage per round stays consistently okay. We are still a Spellcaster and Battlefield controller first, but we’ll have decent to sometimes good damage to supplement this. Because of the limited resources of the Artificer half-casting spell slot growth, the Battle Smith smooths out the basic Artificer playstyle by giving them a good at-will action so they’ll never have to awkwardly stand around between slinging spells. The Battle Smith gives the Artificer enough worthwhile martial abilities to become competent enough at using Martial Weapons to complement the base Artificer playstyle. I’ve talked about the Battle Smith in my own Artificer guide, but I’ll give a basic overview here. The folks at Tabletop Builds have a solid straight-classed Artillerist build, which I’ll take a bit of advice from, and I hope to complement that with a straight-classed Battle Smith build. One of the reasons I wanted to make this blog was to fill in the gap of the optimization community’s lack of solid Artificer builds. Credits to fucubed “Panda” for the Kobold Artwork ![]()
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